Palo alto redundancy

cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Palo alto redundancy

L2 Linker

Other that putting a palo alto in an HA pair are there any other ways to add redundancy?

4 REPLIES 4

Cyber Elite
Cyber Elite

@janelle.provine,

What sort of redundancy are you looking for? You have HA pairs, HA Clustering, route redundancy if you wanted to fully license two separate boxes outside of HA pairs, or just templating if you have a cold spare unit that you want to keep the configuration up-to-date on. 

@BPry 

The two boxes are already fully licensed, they are only plugged into one switch and want to know what happens if that one switch fails and how we can get rid of the one point of failure

Cyber Elite
Cyber Elite

@janelle.provine,

If they're both connected to the same switch and the switch fails you'd have an outage. Generally how you would fix this is simply having the HA pair and adding switch redundancy. Unfortunately without a second switch there's not much you can do to eliminate the switch being the single point of failure. 

 

Do you have another switch in the environment that you could migrate one of the units to to remove the single point of failure? 

@BPry 

So if you add another switch, you would have to configure another eth1/? port for HA1 and HA2, and two more (trunk) ports on the second switch for HA1 and HA2? 

So something like this 

janelleprovine_0-1684859633272.png

 

  • 1360 Views
  • 4 replies
  • 0 Likes
Like what you see?

Show your appreciation!

Click Like if a post is helpful to you or if you just want to show your support.

Click Accept as Solution to acknowledge that the answer to your question has been provided.

The button appears next to the replies on topics you’ve started. The member who gave the solution and all future visitors to this topic will appreciate it!

These simple actions take just seconds of your time, but go a long way in showing appreciation for community members and the LIVEcommunity as a whole!

The LIVEcommunity thanks you for your participation!