Nat type 2 , type 3 with playstation and xbox

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Nat type 2 , type 3 with playstation and xbox

L1 Bithead

Hello Everyone,

I have a problem with NAT that my end users are reporting that I have not been able to get to the bottom of. I am the administrator of a large University  and have multiple buildings for on site housing. 2-3k students live on site. Everything production wise is working fine but I keep having repeat tickets from students asking me to fix the nat type so that they can use playstations and xbox from their dorm rooms. I have been playing with the nat rules but have been unable to get them to change from nat type 3 to 2. I am needing some advise on the issue. It is a very simple setup when dealing with our nat. We source nat our users to a pool of IPs and I have included a screenshot.


Here is my security policy for the game consoles


I moved a few of the the game users to our Cisco ASA and they go type 2 with no problems but I can not leave them on our asa. it was for testing mainly to see if the PA was the problem.

This is the issue my end users are telling me they would like us to fix.

PS3™ | Internet Connection Test

Anybody else ran into this problem or know what could be the issue because I am not seeing anything that should be making the systems report type 3.


L3 Networker

For all of the functions on a PS3 or XBOX to work properly it is expecting to have ports open to incoming traffic from the Internet.  Here is a good article on the different types of NAT for the PS3 NAT Type 2 Tutorial - PlayStation® Community Forums.  On home routers this is addressed by utilizing UPnP or setting up the device on the DMZ.  You could achieve this on the Palo Alto but it could be a nightmare for management.  Basically you would have to assign static addresses to the gaming devices and them create individual NAT policies for each one (each one requiring a public IP address) and allowing inbound connections to those devices on the ports specified.

L7 Applicator

See this thread from last year.  They basically created a public vlan for the xbox ports to connect and get a direct address on the internet.

This is really hard to swallow that companies like Sony and MS can build networks that don't work with standard internet nat.

Re: XBOX Live

But I also wonder why Palo Alto can't write an app-id to cover this behavior in some way.  Surely they have enough academic clients with piles of these game systems in the dorm that would use the solution.

Steve Puluka BSEET - IP Architect - DQE Communications (Metro Ethernet/ISP)
ACE PanOS 6; ACE PanOS 7; ASE 3.0; PSE 7.0 Foundations & Associate in Platform; Cyber Security; Data Center

L4 Transporter

Hello noore.ghunaym,

Looking at applipedia gives us that the below gaming apps are available,


If the security rule does not have xbox-live it has to be added for the Pan to process traffic. Now considering the NAT question in regards to PS4 or Xbox one and so on they need open ports, static IP and so on per the above docs. Ideally once the application is defined in the security rule PAN would start to open the ports needed while inspecting the APP. Some applications may have a necessity to open dynamic ports and there may be a need to open predict sessions and analyse the ports and open the ports. If there is a change in the xbox behavior or the way they work or they open certain new ports or so we may need to share the scenario with the PAN support so that the app is enhanced.

Per the Xbox Network Ports | Xbox 360 Network Ports | Xbox Live Network Ports - looks like Kinect has a different port number which is not part of the xbox-live.


L3 Networker

I would recommend that you contact your Sales Engineer and have him open feature request.  All of the ideas above seem plausible and doable.

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