Editing custom content via XSOAR UI and local PC

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Editing custom content via XSOAR UI and local PC

L0 Member

Hello,
in our team we have two groups of engineers - one are developers, who mostly edit code locally via VSCode with combination of demisto-sdk. Second group is creating playbooks, managing integrations, mappers and so on via XSOAR UI.
We are at the beginning of implementing version control (private GitHub repo) of our custom content. But we have troubles to combine these two approaches (demisto-sdk and Remote Repository) because:

  • Remote repository (which allows editing via XSOAR UI) is not fully compatible with Content Repo structure
  • Content uploaded by demisto-sdk isn't editable via XSOAR UI.

I have some questions which would help to our situation:

Is it possible to edit one Script, Playbook, List etc. via both: XSOAR UI and VSCode on local PC?

Is there any workaround how to edit Packs uploaded with demisto-sdk directly in UI?
Or this two approaches (demisto-sdk (ci/cd) and Remote Repo) are incompatible alternatives and we should decide only for one of them - and second group should adapt?

Thanks a lot for your ideas.


[Edit 19.3. I fount this guide https://xsoar.pan.dev/docs/contributing/marketplace - it looks like it would solve our issues, but when I was trying to test it I wasn't able to find any "contribution" button from my_integration_copy  (step 2. of Submit a Content Pack) - so it looks like there is no option to contribute directly from XSOAR UI to any Pack. So what is purpose of this guide? ]

1 REPLY 1

L1 Bithead

Hi
We have the same issue... Our Playbook/Mapping etc. guys are not developers they are analysts and struggle with executing cli commands on there local mashine. 
Currently our solution is they create the Playbook and a developer does the download with the demisto-sdk stuff. 

We thinking about building a web application for the analyst which handles the download and git commands for them.
So they build the stuff they want in the development instance on the GUI, go to that web application, enter the name of the objects they want to download via sdk and then the application downloads, commits and pushes everything do a specified branch.

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